Privacy policy
Effective 5 October 2026. This policy covers this website and Condemn the Heretic, in the app and at play.complinegames.com. Compline Games LLC is responsible for both.
The short version
There are no accounts, ads or tracking, and we never sell your information. The game asks only for a nickname. Playing online shares your nickname, moves and chat with the players in your room, and the companies that host our services process information to run them, as described below. Online rooms are kept for a short time and then deleted. The game’s server keeps a few daily counts of online nights that say nothing about who played. This website uses no cookies for ads, analytics or tracking. Its host may set one cookie that is needed to keep the site secure.
On your device
The game saves on your device your nickname, your sound, music and other settings, the players you muted, what your brother wears, the code that lets you rejoin a room, and your progress in practice, the casebook, Tonight’s vigil and the novice’s story. Practice, the casebook, Tonight’s vigil and the story run entirely on your device. Clearing the website’s data removes all of this, and so does deleting the iPhone app. The Android app keeps it in your browser’s storage, so after uninstalling that app, clear the site’s data in the browser too.
Playing online
When you create or join a room, the game’s server receives your nickname and gives you a random session code so you can reconnect. To run the game it handles your moves, duties, votes and council chat, and shares with the other players in your room only what the rules allow them to see. Chat goes only to the players in your room. Offensive words are masked before anyone sees them.
A room, including its chat, is deleted two hours after its last activity, or ten minutes after it was made if nobody opened it. Chat is also cleared at the start of every council and every new game. If the game’s server cannot restore a room after a restart, a copy is kept for up to seven days so the fault can be fixed, then deleted.
Like any website, our servers receive your IP address to send you pages and the game. The game’s server does not store it with your room or on disk. To stop abuse it keeps in memory how many rooms, room codes and connections each address has used recently, and forgets an address when those are gone.
To find connection faults, the game’s server may write a line to its hosting provider’s logs when a player arrives to find his brother already fallen. The line holds the room code, a seat number, part of that night’s identifier and what happened to that seat during the night. It holds no nickname, message or IP address, and stays in those logs only briefly.
Daily counts
To learn whether groups enjoy the game, the game’s server adds to a few counts each day: how many online nights began in each mode and with how many players, how many rooms played another night, how nights ended, and the answers to “How was tonight?” at the end of an online night. They also include how long duties take to finish and how soon a night’s duties are all done, with no names or accounts. The counts hold no nicknames, room codes, session codes or IP addresses, so they cannot be linked to you. They are kept for about 13 months. Practice, the casebook and Tonight’s vigil are never counted.
Reports
If you report a message, the server records the message, the room code, both players’ nicknames and the time, so we can review it. These records are kept on the game server for 90 days, and briefly in the hosting provider’s logs. They are not used for anything else.
If you email us, we use your message and address only to answer you. Your email stays in our inbox; ask and we will delete it. Email to our addresses is forwarded to our inbox through Cloudflare.
Who hosts our services
The game server runs on Fly.io in the United States, which processes connection and log data on our behalf. This website is hosted on OpenAI’s ChatGPT Sites, and our email passes through Cloudflare. Each processes connection data only to deliver and protect those services.
Children
Our games are not directed at children under 13, and we do not knowingly collect their personal information.
Changes and contact
If this policy changes, the new version will be posted here with a new effective date. Questions: support@complinegames.com.